Like many people I imagine, I first heard about Verdun 1916: Steel Inferno from a livestream on the Homo Ludens YouTube channel, where several prominent designers of card driven games (CDGs) highlighted it as one of their favorite games in the genre. However, many years, and a second appearance of the game on Homo Ludens, would pass before I played Verdun for myself. I long held off on buying it, for lack of anyone to play CDGs with (I, for one, don’t love soloing CDGs), but I was given a copy in a Secret Santa for Christmas 2024 and set myself a goal of playing it. I initially struggled and it sat neglected on my shelf, but I was finally saved by the addition of Verdun to the excellent website Rally the Troops.
I no longer had an excuse, so I set about learning and playing as many games of Verdun as I could over the winter break in 2025 (and in early 2026). Even with around half a dozen games under my belt now, I still feel like a novice. While not a complex game, there is clearly a lot of depth to Verdun, and I can feel my own lackluster skills every game I play.

















