We Intend to Move on Your Works

We Intend to Move on Your Works ep. 9: GCACW

For episode nine of We Intend to Move on Your Works Pierre and I dive deep into Great Campaigns of the American Civil War with Stonewall Jackson’s Way II. We have a lot of thoughts in this one, I hope you enjoy listening to them as much as we did recording them!

Stonewall Jackson’s Way II (GCACW) by Joseph M. Balkoski, Ed Beach, Mike Belles, and Chris Withers

Stonewall Jackson’s Way II (GCACW) by Joseph M. Balkoski, Ed Beach, Mike Belles, and Chris Withers

Few wargame systems have as much veneration from their fans as the Great Campaigns of the Civil War. However, despite its dedicated fans it still manages to feel somewhat obscure - a series that is often out of print and intimidating for new players to get into. For those in the know, this system has been a touchstone of the hobby since Stonewall Jackson’s Way was published by Avalon Hill in 1992. The series was originally designed by Joe Balkoski until 2001. When Avalon Hill’s catalog was bought up by Hasbro the series was taken up by Multi-Man Publishing (MMP) who worked with other designers (including Chris Withers and Ed Beach) to update the old Avalon Hill games into new editions with revised rules and graphics.

Podcast: Shiloh: April Glory by Tom Dalgliesh and Grant Dalgliesh

In the final episode of season one of We Intend to Move on Your Works, Pierre and I finish our journey through Shiloh’s woods by discussing Shiloh: April Glory from Columbia Games. This is another classic Columbia Block game, similar to their game Shenandoah that we covered on episode two of the podcast. How did we like it compared to Shenandoah and the other Shiloh games we played? Listen on to find out!

Preview: Rebel Fury by Mark Herman

I was lucky enough to be invited by Fred Serval to be his opponent for an early preview of the final version of Mark Herman’s latest American Civil War game: Rebel Fury. We played the Chickamauga scenario, which Mark recommends as the best starting point in terms of length and complexity. Rebel Fury expands on his game Gettysburg, originally published in C3i Magazine, but has a few neat changes. The combat system has been pretty substantially overhauled, with more factors to consider around unit positioning and support between units, but the change I liked most was how headquarters now have to postures they can assume, one which benefits them in battle but limits their command range and one that allows for a wider range of movement but cannot add a DRM in battle. This is a promising looking system and I’m keen to try more. You can see our full play through of the first two turns (just under half a full game) of Chickamauga here:

Confederates in the Attic by Tony Horowitz

Confederates in the Attic by Tony Horowitz

A common refrain I have found when reading recent books on the Lost Cause, and in particular ones with a personal relationship to the subject, is the choice to highlight two events from the past decade as marking a key turning point in our relationship with the memory of the American Civil War. These are the murder of nine churchgoers in South Carolina at the hands of an avowed white supremacist and the murder of Heather Heyer and injury of many other people during the violence around the Unite the Right rally in Charlottesville. Sometimes the murder of George Floyd at the hands of police is also added into this mix as well.

We Intend to Move on Your Works Ep. 7: Shiloh 1862 by Worthington

It is once again April 1862 and Pierre and Stuart are lost in the woods near Shiloh Church. This time it is with the far less complex Shiloh 1862 from Worthington Publishing. How will they fair with naught but eight pages of rules to guide them? Will Stuart get extremely angry about the woods again? Was Albert Sidney Johnston's death a turning point in the war? Listen to find out as the deep dive into the Battle of Shiloh continues!

We Intend to Move on Your Works Episode 6: Longstreet Attacks

Apologies for the delay - we started playing Longstreet Attacks back in July to mark the 160th anniversary of the Battle of Gettysburg, which is why this game breaks our chronology, but the game took longer than expected and then the editing took even longer than that. Thankfully this episode is a good one, so hopefully that makes up for the delay, and we aim to have the next one with you much sooner!

Grand Havoc by Jeff Grossman

Grand Havoc by Jeff Grossman

Blind Swords is quickly climbing the ranks to be among my favorite hex and counter systems. The chaos of the chit draw, the unpredictability of the CRTs, the manageable footprint, and the elegant presentation from Revolution Games have all wormed their way into my heart. Longstreet Attacks showed me the potential of the system, but in a form that didn’t totally agree with me. The Day Was Ours showed me that it could do approach to battle and the chaos of First Bull Run. After playing that I was pretty sure that I would prefer Blind Swords as a single counter sheet experience – low counter density leaving me plenty of room to explore the map. It was with some trepidation that I punched the two counter sheets of Jeff Grossman’s Grand Havoc. Would this cement my love for Blind Swords, or would it be another Longstreet Attacks, an almost hit that doesn’t quite land? I’m delighted to report that it was the former – Grand Havoc delivers a larger scale Blind Swords experience and seems to resolve pretty much all my misgivings about Longstreet Attacks. This is a great game, and I’m excited to talk about why.

Race and Reunion by David Blight

Race and Reunion by David Blight

Every so often I read a book that so overwhelms me with its breadth and depth of information that I wish I had already read it twice in the hope of clinging to just a little bit more of its knowledge. Race and Reunion is such a book. David Blight documents the aftermath of the American Civil War, when two previously warring factions had to come to terms with still being part of the same country and make sense of the bloody years that had just passed. Conflicting ideologies competed to interpret the events of the Civil War, sometimes with violent outcomes, and in the end they created a vile system of white supremacy and oppression alongside unfulfilled potential. How emancipation transitioned to Jim Crow isn’t the core focus of the book, it is far more expansive than that, but it would do as a pithy summary.

The Worthington Civil War Brigade Battle Series

The Worthington Civil War Brigade Battle Series

Worthington Publishing’s Civil War Brigade Battle Series by designer Grant Wylie is a rules light hex and counter system on, you guessed it, American Civil War battles at the brigade scale. It also should not be confused with The Civil War Brigade Series (CWBS) from The Gamers, which is also a brigade level hex and counter system but is far more complex and also much older, with its first published entry from 1988 as opposed to Worthington’s system which began in 2019. It’s a little confusing. Worthington’s system currently spans four games, three by Grant Wylie and published by Worthington and one game by Pascal Toupy and published in French wargame magazine Vae Victis. There are already plans for quite a few more entries as well. These are rules light games, the system rules are eight pages long with each game adding at most one page of extra game specific rules on top of that. They also generally play in two to four hours. These are fun games for fans of hex and counter Civil War gaming and are also a great entry point into hex and counter gaming for anyone who has always wanted to try them but has been hesitant to do so. They are probably not going to blow your mind, these aren’t radical designs the likes of which you’ve never seen before, but I’ve had a lot of fun playing them and if simple hex and counter is your cup of tea then I think you’ll enjoy them too. But you probably didn’t come here for the tl;dr, you came here for some nitty gritty detail, so lets get to it!

Review - Seven Pines or Fair Oaks by Amabel Holland

Review - Seven Pines or Fair Oaks by Amabel Holland

My ongoing exploration of American Civil War games brought me back to hex and counter after a run of operational games and I was pretty excited to be here. I love operational games, but there is something just so satisfying about a tactical hex and counter game even as someone who generally doesn’t find battles to be the most interesting lens through which to view military history. I was also excited to be playing another Amabel Holland game. She is always an interesting designer even as I’ve not always loved her games. However, I adored Great Heathen Army, so more hex and counter from her was clearly something to look forward to.

First Impressions: Shenandoah: Jackson's Valley Campaign by Tom Dalgliesh and Gary Selkirk

First Impressions: Shenandoah: Jackson's Valley Campaign by Tom Dalgliesh and Gary Selkirk

I love block games. Someday I will maybe be able to fully articulate why the simple fog of war and tactile satisfaction of blocks make my brain so happy, but today isn’t that day. Let’s just start from a position that I love them. However, I do not love them all equally and there are even some block games that I don’t like very much. I have previously written about card driven Columbia block games, most of which I really enjoyed and continue to enjoy, but I had never played a game from Columbia that used any other activation system. I must confess that I didn’t even know how such a thing might work. When I set out to make a study of American Civil War games I knew I had to include a block game and I also wanted to play something on Jackson’s Valley Campaign, so Shenandoah seemed like a perfect fit for the project. It also served as an ideal palette cleanser for myself and Pierre after our lengthy game of Manassas - we loved that game, but playing something that could be finished in a couple of hours had a great attraction after that marathon of a game. I didn’t expect a whole lot from Shenandoah, I was just looking for something light and easy to play, but I was really impressed with the experience it offered. I think people have been sleeping on this one, this is a great little block game!

Review - Battle Cry of Freedom by James McPherson

Review - Battle Cry of Freedom by James McPherson

The historiography of the American Civil War is challenging, to put it lightly. A major event like a civil war, especially one on this scale, is almost always a recipe for a complex and controversial historical memory as the violent reckoning echoes through subsequent generations. The history of the American Civil War is even more fraught than most and perhaps the single greatest rebuttal to the notion “History is Written by the Victors”. For a century after the war’s conclusion in 1865 the history of the war was primarily written by the losers - ex-Confederates and their sympathisers crafted a narrative known as The Lost Cause that largely shaped the public understanding of the conflict. Flying in the face of basic fact this narrative discarded vast amounts of evidence in favour of a story that made the Confederacy sympathetic, a nation suffering for its freedoms against an oppressive industrialist neighbour. The Lost Cause had counternarratives that pushed back against it but it really took until the mid-20th century for its status to start cracking. Even still, though, it is still hanging on with surprising tenacity. Attending school in central Virginia in the early 2000s I was taught Lost Cause myths as history, although thankfully a better teacher later undid that work.

Searching for Black Confederates by Kevin M. Levin

Searching for Black Confederates by Kevin M. Levin

I had heard good things about Kevin Levin’s Searching for Black Confederates from people whose knowledge of the American Civil War and its legacy I hold in high regard, so I was very excited this past December to finally read it. I grew up in central Virginia and the memory of the Civil War was never particularly far away. I remember being taught Lost Cause myths about the Civil War’s origins in school (and then later, thankfully, being un-taught them by a better teacher). I even remember coming across the Black Confederates myth a few times on the Internet in my 20s. That said, while I have strong cultural association with the American Civil War and have picked up a lot of details about it through my childhood and early adulthood, I am not very well read in terms of books on the subject. I read Ron Chernow’s biography of Grant a few years ago and probably read one or two entry level histories in school years ago, but I would not consider myself an expert. In particular, one area I’m hoping to learn more about is the Lost Cause myth and its structure. I know the broad outline, but I’d like to fill in the details and that’s where books like Searching for Black Confederates come in.