American Civil War

By Swords and Bayonets by Allen Dickerson

By Swords and Bayonets by Allen Dickerson

I have an obsession with the designs of one Richard Berg. Often fiddly and weird, I can’t give them all an unqualified recommendation, but I have always found Berg’s work interesting even when I don’t enjoy it. Within Berg’s prolific catalogue of designs, I have struggled with his Great Battles the most. Great Battles of the American Civil War (GBACW) is a system with a storied history, going back to Terrible Swift Sword from SPI in 1976. It was substantially redesigned into an almost new system, but carrying the same name, with Three Days of Gettysburg from GMT Games in1995.

I have never played the original SPI version of GBACW (but I very much want to). My experience with the GMT-era of GBACW has been…fraught. I really disliked Into the Woods, and while I had a better time exploring Dead of Winter, I still would not classify myself as a fan of that game. However, I am almost always willing to give something a second try, especially if it’s a series that originated with Berg. So, when I heard that By Swords and Bayonets was meant to be a much better entry point to GBACW (something that Into the Woods very much was not) I was interested in giving it a try. Even if I didn’t expect to like it, because I think I’m just not a GBACW guy, I wanted to be certain.

Most Anticipated Games: 2026 Edition

Most Anticipated Games: 2026 Edition

I did a terrible job at predicting what games would come out in 2025. In my defense, I didn’t see the tariffs and trade war between the US and China coming, which caused massive disruption to the tabletop games industry and delayed lots of games. Of the 11 games on my list last year, only 4 actually came out in 2025. Of those four, I own two of them and have played zero (but I set up one of them on my table!). That’s pretty embarrassing, but the silver lining is that it should make it easy for me to do better next year.

Last year I recapped, in brief, the games from my list that I had played, but since this year I played literally none of them there’s no point in doing so!

2025 in Review – Top 7 Games

2025 in Review – Top 7 Games

Normally I start these posts with a rundown on my year in gaming and life, but not much happened in 2025 so there’s not much to report, especially compared to 2024 when I moved to a new continent and started a new project. I am still living in South Korea and enjoying it, so no news there. I started a new job in the spring, which ended up eating up quite a lot of my free time, especially in the autumn, so I didn’t learn nearly as many new wargames this year as I would have liked.

We Intend to Move on Your Works didn’t go into a total hiatus, but we also didn’t get very many episodes out this year, which I’m a little disappointed by. My project to play more Korean War games progressed by playing a longer campaign of OCS Korea, but I did not manage to try out Joe Balkoski’s classic Korean War game. Overall, it was a much better year for Eurogames, especially those published by Playte Games in Korea, than it was for wargames.

WItMoYW - Ep. 14 The US Civil War by Mark Simonitch

We did it everyone, we reached the end of 1862, and what better way to celebrate than by playing our first strategic game on the American Civil War? Like true connoisseurs, Pierre and Stuart have decided to pursue the Cult of the New and play a game that is only a decade old but has still acquired quite the distinguished reputation: Mark Simonitch’s The US Civil War. What will we think about strategic level ACW? Is there a lengthy discussion of a niche topic of Civil War memory? Did we use the Advanced Naval Rules? What about that rumor of a Top 5 Games list? The answer to these questions and much more can be found within this episode, so what are you waiting for?

The Wilderness Campaign ed. Gary W. Gallagher

The Wilderness Campaign ed. Gary W. Gallagher

As I child I spent many days in The Wilderness. My father was something of a Civil War buff and on the weekends he would, in moments of desperation, put my brothers and I in the car and drive us to a nearby battlefield where we could run around to our heart’s content. As a result, I have visited the battlefields of central Virginia countless times. The Wilderness was always my favorite. I could say it was because of some enduring fascination with those violent days in May 1864, but in reality, that came later. The Wilderness is fundamentally just a dense forest, and as a kid who liked being outside in the woods that made it infinitely more appealing than an open field.

A Greater Victory by Steve Carey

A Greater Victory by Steve Carey

Initially, South Mountain wasn’t a topic that captured my imagination – McClellan’s somewhat underwhelming victory that precedes Antietam doesn’t exactly get my blood boiling. Last year I played John Poniske’s Fire on the Mountain, on this very battle, and while that game ultimately left me underwhelmed it generated a potential interest in its subject. To confirm that suspicion I turned to Blind Swords, one of my favorite hex and counter systems, and its treatment of South Mountain, designed by Steve Carey and published in 2022. A Greater Victory is an excellent addition to the Blind Swords system – there were even times when I thought it might have secured the position of my favorite entry, but I’m still not sure it has claimed that honor just yet. Nevertheless, it is an excellent game that gave me new insight into aspects of Blind Swords that I hadn’t fully appreciated before.

We Intend to Move on Your Works ep. 13 - Army of the Heartland

We Intend to Move on Your Works ep. 13 - Army of the Heartland

Episode 13 and we’ve finally reached the end of 1862! Honestly, this took us much longer than I initially planned but I think the longer journey was worth it. For this episode we played John Prados’ Army of the Heartland, his fascinating and slightly messy take on operational Civil War logistics. We both ended up liking it far more than we expected. You can listen to it on either Spotify or YouTube, I hope you enjoy!

The Army of the Heartland by John Prados

The Army of the Heartland by John Prados

In the niche within a niche that is operational games on the American Civil War the Great Campaigns of the American Civil War (GCACW) series looms above all others. Despite arguably draining much of the oxygen from the field it does not hold a monopoly on the topic. John Prados, the designer of Rise and Decline of the Third Reich among other legendary titles, threw his hat into the ring before GCACW had even fully materialized. The Campaigns of Robert E. Lee was published in 1988 by Clash of Arms games, the same year as Joe Balkoski’s Lee vs Grant – generally considered the predecessor to GCACW – was published by Victory Games. While Stonewalll Jackson’s Way, also by Balkoski, was published in 1992 by Avalon Hill, ushering in the GCACW, it would not be until 1996 that Prados provided his own sequel: Army of the Heartland, also published by Clash of Arms. Comparing Prados’ games to GCACW is instinctive: both are operational games on the ACW by legendary designers with established pedigrees that were released at approximately the same time. They also share certain design ideas, most notably random movement and the unpredictability of whether an attack will even happen let alone go well, but at their core they are very different designs. Rather than a cousin for GCACW, I see similarities between Prados’ series and another legendary series that first appeared in 1992: Dean Essig’s Operational Combat Series (OCS).

Most Anticipated Games: 2025 Edition

Most Anticipated Games: 2025 Edition

It’s almost Lunar New Year (shout out to fellow Year of the Snake people), so what better time to take a moment and look to the year ahead? Last year I did a most anticipated games list, and since it was pretty good fun, I decided to do it again! First, though, I want to reflect for a moment on last year’s list and see how I did both in terms of predicting what came out and what I managed to play.

2024 in Review and My Top 7 Games of the Year*

2024 in Review and My Top 7 Games of the Year*

Last year was one of meandering and trying new things to the detriment of repeat plays – my BGStats end of year report indicates that I played 48 different games, 42 for the first time. For all the new games that I played, I don’t feel like all that many really stuck with me a year later. I faced a few disappointments in terms of games I was initially excited about failing to deliver, and I played some old masterpieces which I enjoyed but maybe won’t make my favorite of all time lists. Trying so many new games also meant that I rarely spent as much time with each individual title as I would have liked. For 2025 I am hoping to spend more time with most of the games I play, digging a bit deeper into the designs rather than playing just enough for a review and then sticking it back on the shelf.

WItMoYW ep. 12 - Rebel Fury by Mark Herman

For episode 12 of the We Intend to Move on Your Works Podcast Pierre and I played the latest hotness - Rebel Fury by Mark Herman. We are big fans of Gettysburg, the C3i game that originated the system used in Rebel Fury, but we emerged from our time with this game a little skeptical of some of its changes. But will our skepticism override Alexandre’s desire for a good bargain on an interesting looking game? Listen to find out!

A Year(ish) Abroad

A Year(ish) Abroad

On the 13th of September, 2024 I moved to South Korea.

Not permanently, at least I don’t intend for it to be, but for at least the next year this is where I live. My partner has a job at the local university, my daughter is in the kindergarten, and I’m doing stay at home dad stuff plus whatever freelance work comes my way (hey, if you’re looking for an editor or historian, get in touch).

WItMoYW ep. 11 - Glory III by Richard Berg

We’re Back to Berg baby! After a mixed experience crossing the mountains, the boys are trying one of Berg’s takes on Antietam, arguably the most influential battle of the American Civil War. Originally published in 1995, the same year as the first GMT edition of Three Days of Gettysburg which would spawn the modern era of GBACW, and substantially revised in 2002, Glory is a light hex and counter from one of our favorite designers. Will we like it more than GBACW? You can probably already guess!

Rebel Fury by Mark Herman

Rebel Fury by Mark Herman

I’m not going to bury the lede, I don’t like Rebel Fury. Nobody is more surprised about it than me. I really like Mark Herman’s Gettysburg, the originator of this system. It’s not my favorite game ever, but a hex and counter game that emphasizes movement and doesn’t overstay its welcome will always find a space on my shelf. While I shamefully haven’t played the follow-up on Waterloo, even though it’s on Rally the Troops so I have no excuse, I was excited to see what Rebel Fury brought to the table. My initial impressions were positive – it kept that core movement system that I liked but expanded the play space to encompass a set of large (and gorgeous) Charlie Kibler maps. The added chrome seemed fine and offered the tantalizing prospect of a little extra depth to the game, so from my initial pre-release preview I was feeling positive. Unfortunately, once I got my hands on it and started playing more my experience began to sour. The changes to the original system started to grate and certain scenarios exposed some of the core’s weaknesses in less flattering ways. If it wasn’t for a certain game that shall go unnamed, I would say this was my most disappointing experience this year.

Chancellorsville by Stephen W. Sears

Chancellorsville by Stephen W. Sears

I’ve always had a weird relationship with Chancellorsville, but I like to think it’s not entirely my fault. Growing up in Virginia it’s hard to avoid it, especially if, like me, you lived an hour away and your dad liked to take you and your brothers there on random weekends to get out of the house. Chancellorsville looms large in the mythic lives of Robert E. Lee and “Stonewall” Jackson. It was also top of the pile in the “what’s the biggest Civil War Battle” debates that were somehow considered small talk in my home state. With all that baggage, it was hard for me growing up to not develop a slightly contrary preference for battles like Gettysburg and The Wilderness. That meant that I never really dug all that deeply into Chancellorsville, and I let the battle’s myths define it rather than learning about it for myself. On a recent trip to my parents’ house, I decided to correct this and I chose my father’s copy of Chancellorsville as the method since I had previously been really impressed with Stephen W. Sears’ book on Gettysburg. I am pleased to announce that Chancellorsville is at least as good as Gettysburg and may even be a bit better. This is a great book.

WItMoYW ep. 10 - Fire on the Mountain by John Poniske

This episode Pierre and I branch out into the Maryland Campaign, with John Poniske’s take on the Battle of South Mountain, published by Legion Wargames. This is a hex and counter tactical game with a beautiful Rick Barber map and unusual rectangle unit counters. We liked but did not love it, and had some thoughts on some last minute errata that was introduced post-publication. I hope you enjoy it!

Gettysburg 1863 by Grant and Mike Wylie

Gettysburg 1863 by Grant and Mike Wylie

I set up the second day first. I did this because I wanted to tackle something that seemed a little more straightforward to put the changes to the system through their paces. I figured I would want to try the full battle at some point, which meant playing the first day, so for my experiment I chose the second day. Because Pickett’s Charge sucks. This was potentially a mistake – the logic was sound, but I forgot how boring I find playing the second day. Don’t get me wrong, from a historical analysis standpoint I think I prefer the 2nd of July, it has such drama and tension, but when it comes to wargames, I often find it tedious – mostly ill-conceived charges and brutal death. A tedium of attrition to resolve.

We Intend to Move on Your Works ep. 9: GCACW

For episode nine of We Intend to Move on Your Works Pierre and I dive deep into Great Campaigns of the American Civil War with Stonewall Jackson’s Way II. We have a lot of thoughts in this one, I hope you enjoy listening to them as much as we did recording them!

Stonewall Jackson’s Way II (GCACW) by Joseph M. Balkoski, Ed Beach, Mike Belles, and Chris Withers

Stonewall Jackson’s Way II (GCACW) by Joseph M. Balkoski, Ed Beach, Mike Belles, and Chris Withers

Few wargame systems have as much veneration from their fans as the Great Campaigns of the Civil War. However, despite its dedicated fans it still manages to feel somewhat obscure - a series that is often out of print and intimidating for new players to get into. For those in the know, this system has been a touchstone of the hobby since Stonewall Jackson’s Way was published by Avalon Hill in 1992. The series was originally designed by Joe Balkoski until 2001. When Avalon Hill’s catalog was bought up by Hasbro the series was taken up by Multi-Man Publishing (MMP) who worked with other designers (including Chris Withers and Ed Beach) to update the old Avalon Hill games into new editions with revised rules and graphics.

Podcast: Shiloh: April Glory by Tom Dalgliesh and Grant Dalgliesh

In the final episode of season one of We Intend to Move on Your Works, Pierre and I finish our journey through Shiloh’s woods by discussing Shiloh: April Glory from Columbia Games. This is another classic Columbia Block game, similar to their game Shenandoah that we covered on episode two of the podcast. How did we like it compared to Shenandoah and the other Shiloh games we played? Listen on to find out!