Block Games

Podcast: Shiloh: April Glory by Tom Dalgliesh and Grant Dalgliesh

In the final episode of season one of We Intend to Move on Your Works, Pierre and I finish our journey through Shiloh’s woods by discussing Shiloh: April Glory from Columbia Games. This is another classic Columbia Block game, similar to their game Shenandoah that we covered on episode two of the podcast. How did we like it compared to Shenandoah and the other Shiloh games we played? Listen on to find out!

First Impressions: Shenandoah: Jackson's Valley Campaign by Tom Dalgliesh and Gary Selkirk

First Impressions: Shenandoah: Jackson's Valley Campaign by Tom Dalgliesh and Gary Selkirk

I love block games. Someday I will maybe be able to fully articulate why the simple fog of war and tactile satisfaction of blocks make my brain so happy, but today isn’t that day. Let’s just start from a position that I love them. However, I do not love them all equally and there are even some block games that I don’t like very much. I have previously written about card driven Columbia block games, most of which I really enjoyed and continue to enjoy, but I had never played a game from Columbia that used any other activation system. I must confess that I didn’t even know how such a thing might work. When I set out to make a study of American Civil War games I knew I had to include a block game and I also wanted to play something on Jackson’s Valley Campaign, so Shenandoah seemed like a perfect fit for the project. It also served as an ideal palette cleanser for myself and Pierre after our lengthy game of Manassas - we loved that game, but playing something that could be finished in a couple of hours had a great attraction after that marathon of a game. I didn’t expect a whole lot from Shenandoah, I was just looking for something light and easy to play, but I was really impressed with the experience it offered. I think people have been sleeping on this one, this is a great little block game!

First Impressions: This War Without an Enemy by Scott Moore

First Impressions: This War Without an Enemy by Scott Moore

Apparently I’m closing out this year by playing block games from French publishers. I’m okay with that honestly. I first became aware of This War Without an Enemy via a Teach and Play video on the Homo Ludens YouTube channel. In a rare turn of events for me, I almost immediately bought the game even though I had no idea when I would get it to the table. That was some months ago but thanks to a new acquaintance from the next county over, I was able to finally play it! Where Napoleon 1806 was interesting because it offered a distinct departure from the block games I was used to, This War Without an Enemy is interesting because it is something of a development of the Columbia block games system that I already like. This War Without an Enemy actually began its life as a game intended for Columbia but when it moved to Nuts! Publishing it expanded in complexity and I was very interested to see what that complexity brought to a classic block formula that I’ve spent many hours enjoying already.

First Impressions: Napoleon 1806 by Denis Sauvage

First Impressions: Napoleon 1806 by Denis Sauvage

I’m low-key obsessed with block games - there’s something that’s just so appealing to me about pushing blocks around. Maybe it’s somehow related to all those years I spent playing miniatures wargames. Block games also tend to be operational scale and card driven which are two things I really like, plus they’re usually relatively simple and easy to play. All of those are positives, but I think there’s something about the tactile nature of the blocks and the simple fog of war that just really works for me. While I have very much enjoyed my time with the Columbia block games I have played, I am also always on the lookout for new and interesting takes on things I enjoy. This meant I was immediately intrigued when I first saw the Conqueror’s Series from Shakos Games. These games, all about Napoleon so far, promised a familiar yet distinct variation on the block games I was used to. However, I held off on buying one for the simple reason that I have had to impose a limit on myself on the number of unplayed block games that I own. The issue is that while I love block games, they are not very solitaire friendly and they also lose a lot of their appeal when you play online. Since I have very limited face to face gaming time this means that I don’t play as many block games as I would like. I got lucky, though, and Napoleon 1806, the first game in the Conqueror’s series, was picked to be the game of the month for November by the Homo Ludens discord and so I made sure to carve out some time to play it.