I have an obsession with the designs of one Richard Berg. Often fiddly and weird, I can’t give them all an unqualified recommendation, but I have always found Berg’s work interesting even when I don’t enjoy it. Within Berg’s prolific catalogue of designs, I have struggled with his Great Battles the most. Great Battles of the American Civil War (GBACW) is a system with a storied history, going back to Terrible Swift Sword from SPI in 1976. It was substantially redesigned into an almost new system, but carrying the same name, with Three Days of Gettysburg from GMT Games in1995.
I have never played the original SPI version of GBACW (but I very much want to). My experience with the GMT-era of GBACW has been…fraught. I really disliked Into the Woods, and while I had a better time exploring Dead of Winter, I still would not classify myself as a fan of that game. However, I am almost always willing to give something a second try, especially if it’s a series that originated with Berg. So, when I heard that By Swords and Bayonets was meant to be a much better entry point to GBACW (something that Into the Woods very much was not) I was interested in giving it a try. Even if I didn’t expect to like it, because I think I’m just not a GBACW guy, I wanted to be certain.















