Ed Ostermeyer

Infernal Machine by Ed Ostermeyer and Jeremy White

Infernal Machine by Ed Ostermeyer and Jeremy White

As part of my journey through the American Civil War in tabletop games, I have spent a non-zero amount of my life playing solitaire games set in America during the years 1861-1865. This has been one of the less pleasant aspects of my project, because an overwhelming number of these games focus on the Confederacy, and their designers have generally shown little interest in exploring why that is or what they are saying by designing a solitaire Confederacy simulator. This has led to some truly bizarre gaming experiences, although also maybe some of my better reviews, if I’m allowed to toot my own horn a bit.

I was, of course, immediately curious when I saw the announcement from GMT Games that they would be publishing a solitaire game about building submarines (or fish boats, as they were called at the time) during the American Civil War (ACW). The C.S.S. Hunley has had a surprising afterlife despite its non-existent impact on the war as a whole – it manages to warrant a piece in Ben Madison’s Jeff Davis, for example, even if it isn’t really worth including at the strategic scale. However, a more zoomed in examination of this topic, especially one partly by Jerry White, who has some experience working with difficult topics, suggested that Infernal Machines might be worth a look. That all said, I was also very pleased to hear that Infernal Machines would also feature a campaign as the Union, so you are not forced to fight for slavery if that isn’t something you are comfortable with. I am getting ahead of myself, though, for now let’s look at the game itself.