Kenneth Tee

People Power by Kenneth Tee

People Power by Kenneth Tee

I have a messy relationship with GMT’s Counter Insurgency (COIN) series. I have enjoyed my plays of COIN games, but I also rarely want to immediately jump back in and play a given game again. This is fine for my day-to-day life, where if I play two of these games in a year that’s a lot, but it is a challenge if I’m hoping to write a review of one. COIN games are fiercely asymmetric, so to get a fully rounded experience you should at least sample the various flavors of its factions. However, I often find more enjoyment in seeing how each entry adjusts the system’s core features to create a new experience than I do in revisiting the ones I have played before (with a few exceptions).

That said, I am on the lookout for COIN games that I can revisit more often because I do enjoy the core system. People Power came to my attention because it promised to be a faster playing COIN game. The British Way had reinvigorated my enthusiasm for the series in 2024 in part by delivering a COIN game in about 60 minutes (and in part thanks to designer Stephen Ranganzas’ excellent research). However, that is only a two-player game and I was interested in seeing a similar shorter play time but with the classic multiplayer asymmetric dynamic that helped COIN make a big splash when it first appeared. I was also optimistic that the shorter play time would make it easier for me to play People Power at a normal board game meet up – the pitch for “hey, want to try this weird game about politics and insurgency?” is much easier if it’s a two-hour game versus an eight hour one.